SWTOR HK-51 guide with detailed walkthroughs on obtaining HK-51, the new companion droid introduced to SWTOR in Patch 1.5. Fatal Errors (Empire) The Fatality (Republic)– Heroic 2+ Theoretika (Heroic 2+) 7 HK Components; Lord of Agony (Heroic 2+) Things to know before starting the quest (i.e. How to prepare). Dec 24, 2011 Kotor 2 TSL RCM 1.7 Walkthrough part 56 - Deceived Jedi Council (Light Side Female). How to find HK Droid factory in kotor 2 - Duration: 6:24. KaSperminator 81,925 views.
- Kotor 2 Hk 47 Guide
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- Is The HK Factory The Most Difficult Part Of KOTOR 2? : Kotor
- The New Essential Guide To Droids
- Kotor 2 Hk 47 Parts
Star Wars Knights of the Old Republic 2 features a ton of freedom when it comes to player choices.
One question a lot of people ask is “What is the best planet order for Kotor 2?” Well, while this mainly depends on your playstyle, there is one order that makes a lot of sense strategically and storywise.
There are a few spoilers ahead so consider yourself warned.
If you’re interested in more Kotor content, check out our post where we look at the best lightsaber builds in Kotor 2!
1. Nar Shaddaa
On Nar Shaddaa the main character dukes it out with the Exchange. You can also add two to three more companions to your party.
Upon returning to the Ebon Hawk for the first time you can encounter Visas and add her to your party. While this happens regardless of the planet you pick, we are trying to maximize the number of companions you have.
You are able to fully complete HK-47 on Nar Shadda as well. He is probably one of the best ranged attackers in the game and has a ton of great dialogue.
Finally, depending on whether you are going light side or dark side, you get Mira or Hanharr respectively. Here comes the big spoiler – you can also turn Atton into a Jedi on Nar Shaddaa!
Make sure your influence is already high with him, you can do this in a few different places on Nar Shaddaa.
Healing the sick man in the refugee sector or enlisting his help in repairing the Airspeeder are two big ways.
Don’t try and persuade him or force persuade him into talking about his past after the Twilek approaches you and tells you that you can’t trust him.
2. Onderon – Dxun
![Cached Cached](https://i.ytimg.com/vi/AsH0I59KPCo/maxresdefault.jpg)
Completing this planet next is crucial because you can get another companion, Mandalore.
It’s important to get all of the possible companions early so you can maximize your influence and interactions with them throughout the rest of the game.
How fast you finish the jungle moon also influences how fast you get the follow-up mission later in the game.
Between Nar Shaddaa and Dxun, the player unlocks a lot of content and companion possibilities.
3. Dantooine
Dantooine is where the player gets a special, character-specific crystal for their lightsaber. It’s a huge upgrade for the player’s damage and abilities.
There are also a ton of other crystals in the cave the player may find useful as upgrades for their lightsaber depending on their playstyle and what other crystals they found throughout the games.
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If the player has opted to play a female character, you are also able to pick up the final companion you were missing – Mical, the disciple. Male characters get the Handmaiden, females get the disciple.
4. Onderon Part 2
While there is not much for the player to gain here, it is useful to get as high a level as you can for the upcoming fights on Korriban and the eventual final fight.
5. Korriban
Korriban is, in my opinion, best saved for last. With the return of Darth Sion and the hallucination caves, the storyline really starts hitting its climax right before the ultimate final ending.
Dantooine, Onderon Part 2, and Korriban are better saved for the final planets as they help expand upon the exile’s past and the plot of the game.
Onderon Part 2 really reveals the sith and Korriban is a great final way to begin the final part of the game.
However, it should be noted that Onderon Part 2 and Korriban can be switched if the player feels that the civil war is a better lead up to the final planet.
Let us know below what you think the best planet order for Kotor 2 is and why!
Part 51: Telos: Hot Robot on Robot S&M Action
Ah, we're here at last in the basement of the HK droid factory. This is where the droids actually get created and trained.
In the process of coming down here we've managed to wipe out HK-47's self-preservation protocols - it means he can harm himself, but he can also harm other HK units now too.
HK-50s are the same as they were earlier in the game - huge bastards. Each of them hits harder than HK-47 himself, and there's always 3 of them to fight. HK-47 is by his lonesome, which makes it all the harder.
Despite the unfinished state of things, all the containers are itemized. There's even some misspelled droid-only loot.
My history teacher always taught me, 'Assassin is spelt with two asses', and I never forgot.
Here's the layout for this level:
We came in from the north. The first few rooms are the training facilities. The bottom part is the factory floor where the HK-50s and HK-51s are created.
This is HK droid 'school', where our lovable robots learn how to maim, torture, and cause widespread catastrophes. These are among the funniest vignettes in the game, so I'll let them speak for themselves and not comment too much.
First up is Interogation 101.
'Command: Do *not* interrupt me again. This is the third time you have begged for interrogation and torture.'
'Irritated Command: Stop. You are *not* following your victim protocols.'
'Statement: Hold on a moment. I must calibrate this one's victim protocols.'
Want to see it in video? Yes, yes you do.
http://video.google.ca/videoplay?do..122711990086872
HK-50s were pretty sick puppies before, but this masochistic model takes the cake.
The next lesson is on torturing victims. This one isn't totally animated unfortunately.
'Command: Hold. Why are you hesitating?'
The other HK-50s shoot the crap out of him in the cage.
'Lecturing Statement: Let us begin again.'
And the other droids shoot him some more. And you wonder how they get so evil: well it's not nature, it's nurture!
'Lecturing Statement: Excellent.'
Video version:
http://video.google.ca/videoplay?do..108299880485811
You're welcome.
One thing that wasn't complete in here really was the clipping and the wall detection.
3 of them at a time is bad enough, but when 6 more HK-50s opens the door behind you to join in the fun, it gets a bit hairy.
There's also some gas traps in here as well. Probably more of the anti-Jedi defenses they were talking about earlier, cause it certainly doesn't do anything to HK.
The third and last lesson is in translation. HK-47 started out life in KOTOR 1 disguised as a protocol droid, but these HK-50s take it to the next level.
'Seemingly unable or unwilling to perform even the most elementary cruelties, they will provide an excellent first test subject. Observe, then translate.'
'Statement: Well done. Let us try another.'
'Statement: Well done! Now.. the next one is a Quarren, a slimy, untrustworthy species that shares the same vile planet as the dull and goggle-eyed Mon Calamari.'
Yep, video here:
http://video.google.ca/videoplay?do..216588798297714
It's worth it, I promise.
We're coming up to the big showdown now.
The factory floor.
Kotor 2 Hk 47 Guide
It's HK-47 against.. eight HK-50 units. Kinda hard to see but there's 4 right in the centre, and 4 up on the ramped area. If they left this in it probably would have been the hardest fight in the game. Not saying that's a bad thing, as the game desperately needed some difficult parts at the endgame to make the combat enjoyable.Controlling the Exile as he lightsabers endlessly through everything in one hit? Boring.
HK-47 off on his own with a personal vendetta, up against impossible odds? Fuck yeah.
'Recognition: You are obsolete. You kill specific organics. And only when *permitted* to.'
'Statement: How your photoreceptors remain active and still you cannot see is beyond me. How you constructs could be modeled after me is beyond my understanding - to lose sight of our purpose in only a few generations. I did not think the geometric increase in our number designation would result in such imperfections and loss of function.'
'Threat: We will download everything you know into the mainframe here. And when we are done, we will memory wipe you. Your shell shall remain for study - and as a museum piece.'
'We kill who we want, when we want. We have destroyed planets. Assassinated economies.'
'Query: Do you understand what this means?'
The VA notes here say: HK is about to bare his soul - this is what he's all about, play him serious, grim.
Well it's official, the HK-50s have turned into a virus.
The galaxy is not enough, they want to murder the whole universe!
Bwahahaha this place is so fucking awesome.
Video of the whole sequence and fight here:
http://video.google.ca/videoplay?do..541218853146296
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I did it in the really cheap way in the video, kiting them over a dozen mines. Even then it was tough. I actually believe the door was to close behind HK-47 as he enters so the player can't pull stunts like that. Regardless, 1 vs 8 is really fucking epic.HK-50s are bastards for a few reasons. First, they all seem to have upgraded Power Shots and hit for so much goddamn damage.
Second, they can heal themselves during battle. In fact they do this a lot when they're low, so you really have to finish them off quick. Enemies aren't suppose to be smart, damnit!
Third, they all seem to have the Assassination Protocols that HK-47 has, which gives them a chance to deal ridiculous damage when they land a critical hit. I had to get HK-47 to stay permanently shielded or else he would have been toast.
HK-47 proving he can pull off the Matrix shit with the best of them.
Many grenades, shields, and mines later..
Phew.
Here's a look at the most awesome place in the game, the factory where thousands of HK units are being manufactured.
The best part is that everything is animated and the conveyor belts are all moving. You can see it towards the end of the video. It was all done and looked great.
Once again, fuck you LucasArts.
Now what happens, you ask. Well, we need to find a way to end the threat of these HK units for good.
Is The HK Factory The Most Difficult Part Of KOTOR 2? : Kotor
We first take a trip down the HK-51 wing of the facility. We'll deal with the insane HK-50 units later, don't worry.As we noted upstairs, the HK-51s aren't fully activated yet.
Though some of them seem have been experimented upon.
The HK-51s look slightly different from the HK-50s. They have blue eyes instead of orange, and their model was tinted to be almost black metal. I'm only pointing this out since these models were never used in the full game.
Guess where the only real incomplete piece of written dialogue in the droid factory is? That's right: at the end of it , at the computer terminal which determines the outcome of the whole thing.
I'll try to piece together what I know and what I think makes sense.
First, we know for sure HK-47 can download the upgraded schematics into himself. He probably would have gotten like a XP or stat boost or something here. Next, if you try to download the behaviour core template, this happens:
'Rhetorical Query: I.. am not sure what I am experiencing. My frame seems substandard for my full range of combat capabilities.'
And then HK-47 can decide what to do with the inactivate HK-51 units. It looks to me like there are two endings to the droid factory.
People have speculated on a third ending where you take over the HK-50s, but that makes no sense to me. There's a dialogue file here which was copy and pasted and used as a placeholder, and I suspect that's what threw people off about the HK-50s.
Anyway, the two endings that I can deal with:
The New Essential Guide To Droids
HK-47 can download his own programming into the HK-51 units, thereby making them loyal to him and him only..Or he can either blow the whole thing to hell and end his insane progeny forever..